Crossbows of Cyrodiil: Readme
Version: 9.2 RC
By Linus, HeyYou, and Hel Borne

1. Description
2. Bugs and Other Info
3. Installation
4. Uninstalling
5. Version History
6. Disclaimer
7. Credits


1. Description

ATTENTION-This version of Crossbows of Cyrodiil REQUIRES Oblivion Script Extender (OBSE) v0015a or later, as well as The Shivering Isles expansion.

Note: A patch is available for those who do not have The Shivering Isles expansion.


Please visit the Official Forums Thread for update information.

This mod adds a variety of fully functioning crossbows and bolts to Oblivion. They can be found throughout Cyrodiil and the Shivering Isles on NPCs, at vendors, and as loot.


2. Bugs and Other Info

As of v9.2 the following issues are known: This mod is incompatible with: Special Note:

3. Installation

1.) Extract the 7zip archive directly to your Oblivion\Data folder. If asked to overwrite, click Yes to All.
2.) Start the Oblivion Launcher, click Data Files, and activate the mod file Crossbows of Cyrodiil.ESP.
3.) Launch Oblivion using Oblivion Script Extender (OBSE) v0015a or later.

!!!A SPECIAL NOTE TO ALL USERS OF v8.9 OR EARLIER!!!

As of v8.9 the model paths have been permanently changed to "meshes/crossbows of cyrodiil". As of v9 the model names themselves have been permanently changed include various ID tags. This was done to accommodate the script commands that were used to allow dynamic weapon statistics, as well as NPC and companion compatibility. Unforntunately, it means that any paths created by v8.8 or earlier should be manually deleted as they are now obsolete. There are no negative effects on the game if you do not delete these old paths, however they will continue to take up space unnecessarily. You will find instructions for removing the old files and folders in the Uninstalling section below.


4. Uninstalling

To Uninstall v8.9 or later of this mod delete the following files and folders: To Uninstall v8.8 of this mod delete the following files and folders: To Uninstall v8.7 or earlier, delete all of the following that apply:

5. Version History

Unless otherwise noted, the following updates are the work of Linus, HeyYou, and Hel Borne.

Changes made to v9.2 Changes made to v9.1 Changes made to v9 Changes made to v8.9 Changes made to v8.8 Changes made to v8.7 Changes made to v8.6 Changes made to v8.5(b) Changes made to v8.5 Changes made to v8.4 Changes made to v8.3 Changes made to v8.2 Changes made to v8.1 Changes made to v8.0 Changes made to V7.1
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!!!!!BELOW IS INFORMATION FROM SJORS ORIGINAL README!!!!!
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V7.0 "update by SB and Bioxx" V6.0 update *Done by Tibixe* V5.0 update *Done by SB* V4.0 update *Done by SB and Cethegus* V3.0 update *Done by SB* V2.0 update *Done by SB*

6. Disclaimer

Crossbows of Cyrodiil is provided free and "as is" for use at your own risk; the creators cannot be held responsible/liable for anything that happens while using it. This product is not created by nor associated with Bethesda Softworks, Zenimax Media, nor any of their affiliates. Feel free to host this mod anywhere you want but only in it's original unmodified package. Please, do not release your own modified versions of this mod, or any of its resources without first obtaining consent to do so from Linus.


7. Credits

HeyYou for continuous development, testing, and support of the scripts.
Hel Borne for continuous development, testing, and support of the models.
Sjors Boomschors for the original concept that spawned this mod.
Scruggswuggsy the Ferret for the first working Oblivion crossbow script.
My Wife for putting up with me while I was developing this version.
Bethesda Softworks for a magnificent game and construction set.
Bethsoft Forums for support and feedback.
NIF Skope for an outstanding nif editing tool.
3D Studio Max for the excellent modelling software.

I hope this mod is as much fun to play as it was to make.

-Linus